This reading will take a look at game studies (ludology). Think of it as less of a reading but more of an interactive group experience. As a group we will explore the concepts of games, play and fun. Expect to have intense group activity around a game design workshop, group video games reviews and finally critical literature review sessions.
The goal of this reading group is to take us beyond that idea that games are childish and a waste of time, and towards a look at what do games mean in the greater context of art, media, design, technology, cognitive psychology, sociology and anthropology. The only special requirements for participants of this reading is the willingness to get their hands dirty by playing games...
* Caillois, Roger. Man, Play, and Games. Trans. Meyer Barash. New York: University of Illinois P, 2001
* Gee, James Paul. What Video Games Have to Teach Us about Learning and Literacy. New York: Palgrave Macmillan, 2004
* Koster, Raph, and Will Wright. Theory of Fun for Game Design. New York: Paraglyph P, 2004
* Salen, Katie, and Eric Zimmerman, eds. The Game Design Reader : A Rules of Play Anthology. New York: MIT P, 2005
* Salen, Katie, and Eric Zimmerman. Rules of Play : Game Design Fundamentals. New York: MIT P, 2003
* Wolf, Mark J., and Bernard Perron, eds. The Video Game Theory Reader. New York: Routledge, 2003
Micah Hrehovcsik graduated with a MA from the first ever game design and development course offered at the HKU's Art, Media and Technology faculty. During the last two and half years of his schooling he also worked for Overloaded mobile game studio as a game designer. Upon graduating he was offered a position as a teacher, researcher and game designer at the HKU's newly formed game design and development research center, where he is currently studying for his M.Phil degree.
1034 / Laatst gewijzigd: 26-okt-2008